Killing your babies: GDiP on hold
There’s a phrase people use for editing video called “killing your babies”. It means, there’s a shot you really love, and you want to hold onto it for as long as possible, but it really needs to go to make the edit better. So, you cut it — you kill your baby — and it actually makes the whole scene better overall.
About a month ago, I started my new job as a Community Assistant at Riot Games. It’s by far the coolest job I’ve ever had. If you’ve ever had any interaction with the Riot Games Commmunity team, you know these guys are passionate, and that passion is infectious. And time consuming,
GDiP is my baby. I want to keep it alive, but as my schedule stands, it’s not something I can devote enough time to and 1) stay sane, and 2) make it as good as I want it to be.
To make sure I’m really giving my all to the League of Legends community, I’m putting GDiP on hold for now. I want to bring it back eventually — that progress bar won’t fill itself — but only when I’m sure it can fit in around LoL, which has some of the most passionate players I’ve ever met, and they deserve my best.
